rotateX
fun rotateX(angle: Double, angleUnit: AngleUnit = AngleUnit.RADIANS): AffineTransformationMatrix3(source)
Rotates the transformation matrix around the X-axis by a specified angle.
Return
A new affine transformation matrix with the rotation applied.
Parameters
angle
The angle to rotate around the X-axis.
angleUnit
The unit of the angle, defaults to AngleUnit.RADIANS.